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Symphonies based on video game music are proving successful, and provide a way to lure younger audiences into concert halls. Video Games Live, co-created by Tommy Tallarico and Jack Wall, and Play! A Videogame Symphony, founded by Jason Michael Paul are live showcases of music from arcade, computer, and console titles arranged for and played by orchestras. Video Games Live includes special effect lighting and video and is more splashy than Play!, but both are met with undeniable enthusiasm. Only 23 percent of classical musical audiences are younger than 35, so introducing twenty- and thirtysomethings to the symphony is a big deal, a way to use them into something unfamiliar with something they are comfortable with, like the scores from videogames. However exuberant the audiences, however, the audience for videogame symphonies may not be large enough to support two separate tours. The two shows performed in a total of 27 cities this year, mostly for only one or two nights. Both shows start with a medley of classic games, include the same soundtracks (World of Warcraft, Metal Gear Solid, Halo), and use One-Winged Angel from Final Fantasy IV as an encore.
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